Save Stingtail, get a pyro skill book as reward. Win with the sparkler card - get a slightly better reward. Win the card game wih other thugs - get a piece of armor or boots. Help the elf with the thugs, get scoundrel skill book. Kill the poison frogs - find equipment, weapon or two. Kill voidvoken on the beach, loot dead magister. There is enough small sidequests during this prologue to put enough equipment and skill/spell books onto enemies and so get them as loot.
The better weapons, equipment and spell books should be gained only through quests and from dead enemies. Instead the crafting should be made more important and so ingredients available should be more numerous and relatively cheap. Removing and reducing trading items inside the prison.Īll fancy equipment and spell books should be removed from all traders. To achieve this we need several different changes but the most important one is:ġ. Prison being a harsher place would force players to try and escape sooner instead of gaming the system - and then return later when they are stronger. Since the players actually dont spend much time there and can easily get out in many ways i dont think anyone need to be especially bothered by this. I think the start of the game narrative, story and gameplay would benefit from making the prison in Fort Joy a harsher place.